Child-centred design

Designed around personal progress.

MapMyMath uses game systems to make learning visible, while keeping the focus on each learner's own map, mastery and next step.

Personal journey

The map shows what this learner has opened, practised, mastered and recharted. The comparison point is their own path.

Earned moments

Celebrations happen after useful maths work: finishing quests, reaching milestones, recharting skills and filling passports.

Clear feedback

Wrong answers become information. The app shows the correct answer, the worked explanation and the likely slip.

Reward design

Learning-linked rewards

Coins and cosmetics make return play more fun, but mastery, skill unlocks and readiness remain grounded in actual question performance.

Chests are earned

Chests are tied to learning moments such as mastery, recharts, passport rows and region progress. They are not purchased as a shortcut.

Cosmetics stay cosmetic

Frames, colours, titles and avatars support self-expression. They do not replace the truth layer of maths progress.

Short-session rhythm

The core loop is sized for primary learners: a few questions, immediate feedback, visible progress and a clear place to continue next time.

Data-light by design

No account, no email, no public profile. A child plays on their own device with an anonymous id, and their progress stays theirs. Details in the privacy note.

Room for a grown-up view

Mastery, readiness and rewards are tracked separately, so parent and teacher views can be added later without changing what the child sees.

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Read the pedagogy behind the design.

Read the pedagogy For parents